LIRNEasia developed Play Learn Vote, an interactive educational game designed to strengthen democratic participation while building resilience against election-related misinformation. The game introduces players to Sri Lanka’s electoral process through realistic scenarios that promote critical thinking, informed decision-making, and responsible civic participation.
LIRNEasia is inviting proposals from qualified research organisations to develop a study on Sri Lanka’s Educational Technology (EdTech) landscape. The study aims to examine the current state of EdTech adoption, innovations, and the enabling and constraining factors across Sri Lanka’s education system, while assessing how educational decision-makers perceive and use EdTech and data systems.
In an article published in the Daily FT on 30 June 2026, Attorney-at-Law and LIRNEasia Researcher Sachini Ranasinghe examines the Private Member’s Bill proposed by Opposition MP Faiszer Musthapha, which seeks to restrict social media access for children under the age of 16 in Sri Lanka. She argues that the key question is not whether children need stronger protection online, but whether Sri Lanka is proposing the right solution and has undertaken the groundwork necessary to make such legislation effective.
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