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The rapid technological advancement and Artificial intelligence (AI) have become synonymous with conversations about the future of work. Headlines often focus on which jobs are at risk and how quickly technology will replace workers.
LIRNEasia developed Play Learn Vote, an interactive educational game designed to strengthen democratic participation while building resilience against election-related misinformation. The game introduces players to Sri Lanka’s electoral process through realistic scenarios that promote critical thinking, informed decision-making, and responsible civic participation.
LIRNEasia is inviting proposals from qualified research organisations to develop a study on Sri Lanka’s Educational Technology (EdTech) landscape. The study aims to examine the current state of EdTech adoption, innovations, and the enabling and constraining factors across Sri Lanka’s education system, while assessing how educational decision-makers perceive and use EdTech and data systems.
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a regional ICT policy and regulation think tank active across the Asia Pacific
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