payment devices Archives — LIRNEasia


We now have evidence to support the claim that those at the “Bottom of the Pyramid” (and therefore, the majority of people in the developing world) are likely to enter the world of knowledge and convenience promised by the Internet through the path opened by the rapidly increasing capabilities of mobile networks and user devices. Mobile 2.0 describes the use of mobiles for “more‐than‐voice”. Mobiles are increasingly becoming payment devices which can also send/process/receive voice, text and images; it is envisaged that in the next few years, they will also be fully capable of information‐retrieval and publishing functions, normally associated with the Internet. Mobile 2.

Mobile2.0: Beyond voice? Call for papers

Posted on September 29, 2008  /  0 Comments

Preconference workshop at the 2009 conference of the International Communication Association (ICA) | 20-21 May 2009, Chicago, Illinois, USA | Download Call for Papers (pdf) Mobile phones are becoming increasingly important in bringing people into the Information Society.  It is widely accepted that the inhabitants of the future household will carry mobile devices that will be capable of voice and data communication, information retrieval and forms of entertainment consumption. Mobiles are now (and will increasingly become) payment devices that can also send, process and receive voice, text as well as images; in the next few years they will also be capable of information-retrieval and publishing functions normally associated with the Internet. Through such services and applications, industry experts predict that many in emerging markets will experience the Internet, or ‘elements’ of the Internet for the first time through a mobile phone, rather than a PC; mobile payments, mobile social networking, SMS voting are just a few examples of some of these services and applications. Emerging markets appear to be following a different trajectory from developed markets; while the latter are moving forward via triple- and quadruple-play scenarios, the former are moving on paths that involve mobile phones as the key […]